Re: [GUI] Soon to come!

From: Jeffrey Margolis (COOL20@aol.com)
Date: 06/24/99


Interesting concept i was thinking of doing a simular concept previously,
but then i made a realization.  Sure it would be great to have a gui built in
to the code, but then that would ony work (well benificially) when you ran
the mud localy.  So i thinkt hat if you are going to do that it would be best
to set it up as more of a front end to circlemud.  Keeping the GUI seperated
from Circlemud itself.  Maybe have it connect in on a diffrent port and
communicate through special flags like this:

##GUI UPDATE_PLAYERS
##GUI   Elron, LVL_IMPL...
##GUI   Newbie, 1...
##GUI   Builder1, LVL_BUILD...
##GUI END_UPDATE

And then just have that be interperted by the front end.  That could also
allow you to debug the communication between the GUI Frontend and the actual
runing mud, useing a simple telnet client.

Well for the first time in a long time( actually ever) something i have
written has made sence.  If any of you think i am tottaly stupid and moronic
and what ever else your RPGing minds can come up with, i will apreciate it if
you reply any flames to COOL20@aol.com instead of the list.

Well have a nice day,

Umm... ok i am done.

You can stop reading now.

Ok, if you arent going to leave then i will.

-Jeff
A.K.A. Elron
Implementor ExplorerMud


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