Re: MISSED_PULSES??

From: Zeavon (zeavon@kilnar.com)
Date: 09/27/99


On Mon, 27 Sep 1999, The Merciless Lord of Everything wrote:

> Hum, hum, Last night the mud went kablooei and this was the apparent
> reason:
>
> Sun Sep 26 23:59:57 :: SYSERR: MISSED_PULSES IS NONPOSITIVE!!!
>
> I think the answer lies in that missed_pulses becomes too high, and
> thereby flips over, at least that would explain that part of the problem.

It sounds like you have a subroutine in your mud that is taking an
incredible amount of time to complete. Those are hard to track down, but
start with new procedures, spells, skills and specials that you have added
to the code. Run through the code and if you have any near infinite loops
anywhere in the code.

--
Zeavon Calatin, Spear of Insanity
http://spear.kilnar.com/    telnet://spear.kilnar.com:1066
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G e h--- r+++ z+++


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