Re: Medit crashing...

From: Magnus Jardstam (
Date: 11/13/99

Yep. I've added a new position for a dual wield system I have on my MUD.
It's working fine for me and works w/o any problems at all in the OLC too.
Not sure though why medit crashes for you. All I did was basicly like you
did it. I checked where wield was and added dual_wield. I think though that
there is 1 or 2 things that needs to be added that you might have to search
manually in act.item.c for.
Try to remove it all and redo it. Sometimes you find what you did wrong
then. :)

>From: Emil Nilimaa <kyos_overlord@HOTMAIL.COM>
>Reply-To: Circle Discussion List <>
>Subject: Medit crashing...
>Date: Sat, 13 Nov 1999 01:55:23 CET
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>Using ASCII pfiles and Oasis Olc
>#.0circle bpl15
>After adding new places to wear eq,
>the medit seems to crash for me. (Oasis Olc)
>I did a grep on both feet and FEET, and added the new place
>to all the places i could find the feet place at.
>This seem to work pretty good, until i try to use
>the olc. Redit and Oedit work good,
>but not medit.
>When trying to medit any mob, the game crashes,
>and i get this with the gdb:
>#0  0x4009f626 in chunk_free (ar_ptr=0x4012f580, p=0x8183948) at
>#1  0x4009f38d in chunk_alloc (ar_ptr=0x4012f580, nb=128) at malloc.c:2515
>#2  0x400a0294 in __libc_calloc (n=121, elem_size=1) at malloc.c:3574
>#3  0x80a44f6 in str_dup (
>    source=0x81338c8 "Is that some type of differntial curve involving some
>strange, and\r\nunknown calculus that she seems to be made out of?\r\n")
>    at utils.c:89
>#4  0x807f7a8 in copy_mobile_strings (t=0x8183808, f=0x812b2c0) at
>#5  0x807f433 in copy_mobile (to=0x8183808, from=0x812b2c0) at genmob.c:128
>#6  0x8090bae in medit_setup_existing (d=0x817f238, rmob_num=0) at
>#7  0x8093819 in do_oasis (ch=0x817f9d0, argument=0xbffff891 " 1", cmd=143,
>    subcmd=3) at oasis.c:227
>#8  0x8089be7 in command_interpreter (ch=0x817f9d0,
>    argument=0xbffff88c "medit 1") at interpreter.c:765
>#9  0x8070c09 in game_loop (mother_desc=3) at comm.c:751
>#10 0x8070218 in init_game (port=4000) at comm.c:356
>#11 0x8070195 in main (argc=3, argv=0xbffffc14) at comm.c:320
>#12 0x4005ecb3 in __libc_start_main (main=0x806ff30 <main>, argc=3,
>    argv=0xbffffc14, init=0x8048fe0 <_init>, fini=0x80a7cfc <_fini>,
>    rtld_fini=0x4000a350 <_dl_fini>, stack_end=0xbffffc0c)
>    at ../sysdeps/generic/libc-start.c:78
>anyone added new places to wear eq and using the oasis olc?
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