I have tried all snippets I could find on poof-saving without any luck. I even
tried writing it all myself from scratch, still it didn't work. however, while
doing so I found this is structs.h (stock-code):
Specials needed only by PCs, not NPCs. Space for this structure is
* not allocated in memory for NPCs, but it is for PCs and the portion
* of it labelled 'saved' is saved in the playerfile. This structure can
* be changed freely; beware, though, that changing the contents of
* player_special_data_saved will corrupt the playerfile.
*/
struct player_special_data {
struct player_special_data_saved saved;
char *poofin; /* Description on arrival of a god. */
char *poofout; /* Description upon a god's exit. */
struct alias_data *aliases; /* Character's aliases */
long last_tell; /* idnum of last tell from */
void *last_olc_targ; /* olc control */
int last_olc_mode; /* olc control */
};
shouldnt this mean that poofin and poofouts are saved in the stock-code? if so,
why is it not working?
--
/Damian/
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