Re: Bpl 16 Num of Mob Attacks

From: Julian Buckley (s348266@student.uq.edu.au)
Date: 01/11/00


Hello,

> Hmmm, well, was just searching through the code for a while (fight.c)
> because players were questioning the reason why mobs didn't hit them
> back when they fought them.  I thought this was very odd seeming that I
> haven't attacked the perform_violence routine at all.  So I looked at it
> and noticed this comment:
> (approx. line 975 in stock bpl16 code.)
>
> /* have to implement a better way for number of attacks for mobs*/
> num_of_attacks += ((int) GET_LEVEL(ch) / 10) - 1;

You sure that's "stock bpl16 code"?  Never seen it before, myself.

If it's heading off 0 attacks for < level 10's, then you'll simply have to
add a line perhaps like:
if (GET_LEVEL(victim) <= 10)
  num_attacks++;

or something.  What you have appears to be Del Minturn's snippet (I think?),
possibly modified.

Cheers,
-Caniffe


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 04/10/01 PDT