Re: mud time

From: Minturn.Del.PRC.Oceana (Del@PRCOceana.Corona.Navy.Mil)
Date: 03/13/00


/* reset the time in the game from file */
void reset_time(void)
  long beginning_of_time = -1561789232;
  long beginning_of_time = 650336715;

  time_info = *mud_time_passed(time(0), beginning_of_time);

-----Original Message-----
From: Circle Discussion List []On Behalf Of
Damian Jurzysta
Sent: Monday, March 13, 2000 11:53 AM
Subject: [CIRCLE] mud time

how do I set the mud time to always start at year 1100, day 01, month 01
when a
reboot is made? I did a grep for mud_time_passed but could not find the

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