Hey all,
Got a quick question... Is there any way to get mobs to obey wait states
too? I want to put in a pause here and there on a function I'm writing
that has the mob "speak" to the player, and when looking through comm.c I
noticed it only checked the descriptor list for a mob wait state...
should I just create a similar loop that runs through all the mobs in the
world, or is there an easier way to do this(without the use of DG
scripts, etc.)? Thanks,
-Phillip
Phillip Ames | AOL IM: Grathol | ICQ: 8778335 |
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"I will break you into pieces, hold you up for all the
world to see, what makes you think you are better than
me?" -Everclear, Like A California King, 1997
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