> What? There's a problem changing the
> NUM_SPELLS, MAX_NUM_SKILLS/etc macro
> definitions? Can't you just _do_ that?
There are all the non-castable spells and
weapon attack types that have to be changed
accordingly, although that isn't really a big
deal. The real problem is that you have to go
through the lib/misc/messages file to make it
match the new skill/weapon type numbers, which
is a real pain :p
It's easy to miss, and when you don't get any
attack messages in combat it might take a while
to figure out why.
Angelfire for your free web-based e-mail. http://www.angelfire.com
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT