Re: DG Script question

From: Allan Hangaard (
Date: 05/15/00

The variable you are looking for is:

Your script should then look something like this.

Trigger Intended Assignment: Objects
Trigger Type: Wear , Numeric Arg: 100, Arg list: None
   wait 10
   osend %actor% Your eyes begin to glow red
   wait 2
   %echoaround% %actor%'s eyes begin to glow red.


----- Original Message -----
From: "Patrick Vale" <>
Sent: 15. maj 2000 02:56
Subject: Re: [CIRCLE] DG Script question

> I am trying to make a script for an object that shows a message to the
> but echoes a message to the room. Basically this is what I want to see (If
> Schmuckatelly wears a clown hat of infravision to char: Upon wearing the
> your eyes glow red. to room: Schmuckatelly's eyes glow red. I am able to
> the first part, but I can't figure out if there is a variable that will
> for the second part, I've tried %name%, %actor%, %victim%. I don't want to
> code the name in the script for obvious reasons. Zarius
> You need to use variable fields here. The one you are looking for I think
>, have a nice day :)
> Patrick (aka Silvanus of "Legends of Toril")
> -------------------------------------------------------------
> This email has been sent from Australia's Education
> Internet gateway:
> Sign-up for your free email today
> --------------------------------------------------------------
>      +------------------------------------------------------------+
>      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>      |  |
>      +------------------------------------------------------------+

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  |

This archive was generated by hypermail 2b30 : 04/10/01 PDT