----- Original Message -----
From: "Torgny Bjers" <tb@sbbs.se>
To: <CIRCLE@post.queensu.ca>
Sent: Tuesday, July 04, 2000 9:46 AM
Subject: [CIRCLE] Levels, Saving Throws
> Hello,
>
> Server: CircleMUD 3.0, bpl 17
> OS: Windows NT 4.0 Server
> Hardware: Dell Precision 210 Workstation, Dual Processor
> Compiler: Microsoft Developer Studio 97, C++ 5.0
I like how you put this information right away. Might add a `relevant mods'
section with if you've added OasisOLC, XapObjs, or stuff like that, and what
you've done recently.
> I have changed the number of levels from the standard 34 to 99 mortal
> levels and imms at 100+ and impl as 105. I also changed the defines, and
> made sure the thac0 was ok. So far so good, it seems to work as well, but
I
> need to know exactly what to change...
> Do I need to change Saving Throws from the present 40 to 105 or
> something? Is there anything else that I need to change?
There's a WTFAQ (Way Too Frequently Asked Questions) done by Brandon Brown,
and it's located somewhere handy (probably no more than three clicks if you
go to developer.circlemud.org). I'm _relatively sure_ that it talks about
levels there, but there are a number of places that talk about adding
levels. You might look in the contrib/code directory on Cambot (Servo ?)
and check out the exp_formula setup. Makes it so all the stats are based on
formulas, so it's easier to tweak, albeit less directly accurate.
Uhm, that's about all I can say about that.
-k (who started working for a semiconductor plant and now gets up at the
ungodly hour of 5 AM!).
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT