Brian Hartvigsen wrote:
>
> 3) Ghosts
> This code made it so when a player died he became a ghost (though I used
> another race [for multiple reasons]) you could easily change this code to
> use and AFF_FLAG or something else 8-P ) As a ghost a player could not eat
> or drink, could not recieve or deal damage (accept through certian spells
> only usable by one class in my MUD), but could walk through doors and other
> stuff like that :)
>
Nice interesting thought, however, a player can easily create a
character,
get it killed and then roam the mud freely. Not a good Idea!
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