Re: do_gen_com problem

From: Alex Mann (
Date: 08/14/00

I have already done that but i am not sure what the line i would have to add
to my spec prog would be, normally you use do_say or what ever would it be
do_gen_com instead or something similar

>From: Patrick Dughi <dughi@IMAXX.NET>
>Reply-To: Circle Discussion List <>
>Subject: Re: [CIRCLE] do_gen_com problem
>Date: Mon, 14 Aug 2000 15:41:24 -0500
> > Hi
> > I am writing a mob prog to create a town cryer which will use the gossip
> > channel to distribute messages submitted by players, the trouble is that
> > gossip is part of gen_comm and can't be called from mob progs, does
> > know of a way around this. Or another message system which I could use.
>         I'd just modify your gen comm to allow NPC's to use the global
>channels as long as they're not charmed.  Due to related issues, I've
>previously taken the merc-derived mobprog code and added a sort of
>user-permission token with any command, so that if players cause a mob to
>act directly (charm, switch, force) it will act without the ability to do
>things like access any mobprog internals.
>                                                 PjD
>      +------------------------------------------------------------+
>      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>      |  |
>      +------------------------------------------------------------+

Get Your Private, Free E-mail from MSN Hotmail at

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  |

This archive was generated by hypermail 2b30 : 04/11/01 PDT