Re: spec procs

From: Stefan Jakobsson (stefan@jerry.katrinet.se)
Date: 08/30/00


On Thu, 31 Aug 2000, Brian Beffa wrote:

Why go thru all that hassle? Just install DG-scripts and you can have mobs
react to people entering the room with no problems, plus that you can do
all kind of neat things with mobs.

Reg, Slite

> Date: Thu, 31 Aug 2000 00:36:47 EDT
> From: Brian Beffa <MortalCity@aol.com>
> Reply-To: Circle Discussion List <CIRCLE@POST.QUEENSU.CA>
> To: CIRCLE@POST.QUEENSU.CA
> Subject: Re: [CIRCLE] spec procs
>
> Well I think I know the answer to how a mob is triggered when u enter a room:
>
> well since i cant exactly check my source right now, this is the best i can
> give you right now. In act.movement.c in do_simple_move after "blahh has
> arrived" put in
>
>   command_interpreter(ch,"spectrigger");
>
> and in interpreter.c put in a command in some thing like this:
>
> ACMD(do_spectrigger)
>
> { "spectrigger",  do_spectrigger.... you get it
>
> and at the end or in whatever file u eant put in a blank command called
> spectrigger
>
> if you need more instructions feel free to email me
>
> MortalCity@aol.com
>
>
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  "I don't have a life, I have a program"
                       --  The Doctor, 'Voyager, Stardate: 49101.3'


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