Re: Oasis 2.0, and the rest.

From: George Greer (
Date: 09/07/00

Amazing what happens when I forget where my "todo vs. new" line is in my

On Thu, 17 Aug 2000, Patrick Dughi wrote:

>        Something that bugged me for quite a while, and that I spent a
>decent amount of time correcting... Oasis (even 2.0) is still stuck in a
>100 <object/room/mob/shop> per zone setup.  It's made worse when you
>attempt to alter stock zones - the sewer zones (zones 70-74? i think) is
>doubly confusing, since most info for zones over to the others.
>        Took me a while to adjust the systems so that I could maintain
>arbitrairy sized zones.
>        Was this just my personal experience with older Oasis's, and I'm
>confusing it with the newest version, or is this a valid complaint?

I'm speaking completely from (bad) memory but I don't think it has a
problem with arbitrary sized zones, so long as the zone starts at
vzone_num*100.  If CircleMUD had a '.bottom' in addition to '.top' that
restriction could be removed.  Using zone_table[nr-1].top doesn't work
properly because of gaps.

George Greer

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