Re: [Circle] Query

From: Alex (
Date: 09/26/00

>         That is, is there anything actually stopping anyone from taking
> all those files, removing the '$~'->EOF marker, and putting them all in
> one single file together?
You mean, going back to the original DikuMud order of doing things?  They
(kept through SillyMud) have one world file, one zone file, etc (the zone
file is just zone concatenated onto zone, so that each 'load' section is
'unique' and separated from the rest).  Part of keeping the files separate
makes it _really_ easy to work with the files when you're the one in
charge of keeping the world in order (much easier than dealing with a 4Mb
file for example).

>         Multiple files for each of the 5 'types', each with their own
> index, makes it easy to miss addition to an index for a given type (ie,
> you load the rooms, but not mobs).
This might be better addressed by having _one_ index.  For example, on
VieMud, we have one index file (in the zone directory), the game reads
that, and will try to load a corresponding zone file, world file, object
file, and mobile file.  These files do _not_ need to contain anything,
and can be simply '$~' (in CircleMUD terms), but do need to exist.

>         Multiple file types, without actual bounds (ie, 26.wld can have
> room 30000 in it) make it more difficult to save/load a specific room, and
> potentially causes errors if (and this is easily possible) you have
> rooms/etc in a file not associated with the zone it's in.
Putting everything into one file is not the best solution here.  A better
solution is to sit down with the code and do one of the following:
a) force all lib files to contain only the 100 items (whether rooms, mobs,
   or objects) that should be in there (ie 1200-1299 for 12.*)
b) fix the OLC saving routines so that they will save room 1200 in 12.*
   and then 30000 in 300.*

>         The only advantage of having multiple file types is a speedy
> lookup of a given room/etc.
How about the easy removal or addition of zones?  Not very easy with
single files.  Quite painful in fact.

> compounded by the fact that oasis/other OLCs enforce their own given
> format which may work - but is not specifically compatible with
> previous formats
That isn't a CircleMUD problem.  That's a problem with the OLCs not
going along with the CircleMUD model.  Fixing the source of the problem
rather than the symptom is generally a better idea.


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