Re: room spec procs

From: George Greer (
Date: 11/03/00

On Fri, 3 Nov 2000, Mike Redick wrote:

>[...] but it works on my system just fine. bleh...

Generally indicative of a buffer overflow or memory corruption somewhere.

For example, the CircleMUD castle code used to write to
"world[real_room(mobile)]" which becomes world[-1] on a bad mobile.  This
memory clobber caused the OasisOLC mobile editor to crash when saving a
mobile.  So anything strange is probably that.

George Greer            | CircleMUD Community Resources   |

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