On Mon, 06 November 2000, RJ Bean wrote:
>
> In an attempt to implement multiple attack skills (second attack, third
> attack...sixth attack) I edited perform_violence() near the call to hit()
> and put some nested if statements along the lines of if you got second
> attack, then hit, if third attack, then hit, etc... I compiled it with no
> errors and it runs fine for like about 3 or 4 rounds of combat. Then the
> mud goes kablooie, crashes down and stuff.
<snip>
> Baffled,
> Naeis
Change to if you've got second attack, and FIGHTING(ch)
when your opponant dies, it calls stop_fighting, so if your opponant is dead, FIGHTING(ch) will be null.
<note to self--Add scathing remarks, and flames here as well as mumbling about the good old days>
Blaize Imperator
>(Shit, my autoquest does not work...it wasn't added to the makefile...oh well, back to the drawing board.)<
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