[CODE] My update to DWIELD

From: Mechanical Animal (acydtryp@mail.com)
Date: 11/11/00

Firstly, remove the acmd(do_dwield) command all together.

Then change your acmd(do_wield) with this:

  struct obj_data *obj;

  one_argument(argument, arg);

  if (!*arg)
    send_to_char("Wield what?\r\n", ch);
  else if (GET_EQ(ch, WEAR_DWIELD))
     send_to_char("Remove your secondary weapon first.\n\r", ch);
  else if (!(obj = get_obj_in_list_vis(ch, arg, ch->carrying))) {
    sprintf(buf, "You don't seem to have %s %s.\r\n", AN(arg), arg);
    send_to_char(buf, ch);
  } else {
    if (!CAN_WEAR(obj, ITEM_WEAR_WIELD))
      send_to_char("You can't wield that.\r\n", ch);
    else if (GET_OBJ_WEIGHT(obj) > str_app[STRENGTH_APPLY_INDEX(ch)].wield_w)
      send_to_char("It's too heavy for you to use.\r\n", ch);
    else if (GET_EQ(ch, WEAR_WIELD) && !GET_SKILL(ch, SKILL_DUAL))
      send_to_char("You have no idea how to dual wield.\r\n", ch);
    else if (GET_EQ(ch, WEAR_WIELD) && GET_EQ(ch, WEAR_SHIELD))
      send_to_char("You cannot dual wield while using a shield.\r\n", ch);
    else if (GET_EQ(ch, WEAR_WIELD) && !GET_EQ(ch, WEAR_SHIELD))
      perform_wear(ch, obj, WEAR_DWIELD);
      perform_wear(ch, obj, WEAR_WIELD);

Basically.. it modifies it, so you 'wield <weapon1>' then
'wield <weapon2>' .. it checks if your wielding a weapon
and if you are, moves it to your dwield slot.

Checks if your using a shield, etc etc.  I've tested this all
and it works.

Also, change do_remove with this:

Let me know whatcha'll think.  My first sent piece of code to
you guys =)

(I just didn't like do_dwield .. hehe.)
  The Mechanical Animal

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