trigedit save

From: flawed (
Date: 03/02/01

I went through the archives to see if anyone had similar problems with
trigedit save (#) crashing the mud. Didnt find anything that was similar
to my problem. I've included gdb, and a trace. The mud is modified to some
degree, but I dont see any of the additions I made causing this.
The dg scripts is pl7.

Program received signal SIGSEGV, Segmentation fault.
0x808b905 in trigedit_save (d=0x81448e0) at dg_olc.c:491
491         CREATE(trig->cmdlist, struct cmdlist_element, 1);

#0  0x808b905 in trigedit_save (d=0x81448e0) at dg_olc.c:491
#1  0x80a238e in do_oasis (ch=0x81466e0, argument=0xbffffa88 " save 12",
    cmd=279, subcmd=5) at oasis.c:245
#2  0x809984d in command_interpreter (ch=0x81466e0,
    argument=0xbffffa80 "trigedit save 12") at interpreter.c:766
#3  0x8071388 in game_loop (mother_desc=5) at comm.c:734
#4  0x8070bd1 in init_game (port=7700) at comm.c:364
#5  0x8070b4d in main (argc=1, argv=0xbffffdd8) at comm.c:328

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