[IDEA] Turn Based Combat

From: Brian Hartvigsen (hartvigsen@gci.net)
Date: 03/14/01


ReWrite #2

I'm looking to implement Menu driven Turn based Combat.  Basicly I want to
make an Oasis style interface to combat.  The turn based part isn't to
hard..  I'm thinking that a check like:
 if (!IS_READY(ch) || !IS_READY(vict))
at the begining of preform_violence (or is it hit()?) will do the trick..
  My main problem comes to the Menu driven part.  There are a couple things
I want to do differant from Oasis or anyother menu driven system.
1) I want the character to continue to recieve any kind of messages (on a
toggle so they can turn it off if they are gettin spammed or something)
2) Okay never mind just one thing I want differant..

The true problem comes in when I look at how Oasis works (or the Oasis
add-ins like HEDIT)  I don't understand what's going on and don't know
where to start to make something similar.

If anyone has any kind of input on this I would appreciate it..  I am
honestly completely lost here..
Thanx ahead of time!
---------------------------------------------
             Brian Hartvigsen
         Get Paid to READ E-mail!
   http://www.sendmoreinfo.com/Id/1827808
---------------------------------------------

--
   +---------------------------------------------------------------+
   | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
   | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html |
   +---------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/04/01 PST