One note, in these two lines:
Dave Willard wrote:
> if (!IS_NPC(ch) && PRF_FLAGGED(ch, PLR_DEVIANT)){
(snip)
> else if (!IS_NPC(ch) && PRF_FLAGGED(ch, PLR_DEVIANT)) {
You're checking to see if they have a preference flag of 'deviant' set on
them, but you are checking against PLR_DEVIANT, a player flag. I'd imagine
that the numbers probably don't match up, and that's why it's getting
through the check.
- Josh Anderson
joshua18@home.com
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