Re: [CODE]

From: Carlos Myers (
Date: 06/29/01

> Just thought there would be a lot of people who would benefit from this
> Here is the basics:
> Old IF flag has two options 0 and 1
> I changed the if flag to a sh_int (prolly could have used an int but oh
> and added an option 2.
> This option allows an obj/mob to load IF the previous command failed.
> If you have percentages in this would give you some serious fun with
> alternate or similar mobs/objects loading.

I've seen this done on the old Mudde Pathetique, now ZeeMUD.  The general
concept was that you had two types of equipment for some mobs.  One was what
the players called "REAL" and had really good stats.  The other was called
"FAKE" and had reather crappy stats, if not cursed.


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