Re: Random Ticks

From: Carlos Myers (
Date: 06/29/01

> On Fri, 29 Jun 2001, Rob Masten wrote:
> >personally I always hated clients with tick counters, they
> >tend to prompt 'crazy' behavour (ex. speedwalking between
> >cities and all the sudden the player falls asleep the split
> >second before the tick and jumps back up the split second
> >after the tick) from players.
> So make your tick 1 to 5 seconds and scale the HP/MP/MV gains to match the
> new, shorter time. People may be ok with sleeping every 75 seconds, but
> every single second? Talk about sleeping at the drop of a hat. :)
> (You might want to make HP/MP/MV into 'float' to handle the division
> error.)

Isn't there a DG Events package on the server that could help prevent this
type of behavor?  It might take some updating, but it could be something to
look into.


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