Re: Level by Skill

From: Dust (
Date: 08/29/01

Eh, nothing difficult at all, you would include some extra feature in
either class.c when you declare what classes get what skills, instead
of a level, you could specify how many experience points, so forth.
The harder part would be setting up a nice looking system for learning
the skills, a little olc-like menu would work well perhaps :) I would
suggest having each skill have various levels of difficulty as well,
to handle this, in spells.h add in a couple of ints maybe, one to be
like the exp cost, one to be the multiplier for learning. You could
set it up so after you get a skill, it would cost the old exp to learn
* the multiplier or something.

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