Level by Skill

From: Richard Jolitz (rich@outposttrader.com)
Date: 08/29/01

Has anyone implemented a skill based system where each skill needs it's own
experience points to advance?  Instead of the character gaining levels, each
skill does - so you may level 10 in sharp weapons, level 2 in small blunts,

if so - could you share some insight on how you go this going or some ways
to tackle it?



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