Re: [ad] MUD hosting

From: Angus Mezick (amezick@edgil.com)
Date: 09/07/01


Andre Cameron wrote:
>
> I have a small hosting company and was thinking about doing some MUD
> hosting.  How popular is that these days?  I was thinking of charging around
> $5 a month figuring each accounts space to only take about 50 Megs and less
> than a gig of bandwith... Are my assumptions close?  Pricing ok?  Figured
> toss in some web space and email to...

Hmm, above or below, I think it is below.

I know from some friends that run a mud hosting service that hosting muds
is a pain in the butt.  Lots of people are using mommy's Credit Card and
the charges get reversed.  Or they have a mud that runs out of control and
eats all the memory/space on the machine.  Or they keep whining to tech
support about how to code a mud.  In short, only do this if you wish to
support the mud community.  Do NOT do it as a profit center.  These are
high maintenance accounts.  Enforce STRICT memory/disk quotas.  Require
payment in advance for at least 2-3 months and if they don't pay disable
their account IMMEDIATELY.

PhoenixMud take up about 176M on the player port.  132M of that under /lib
(40M of that is a core file though).  Muds are more memory intensive than
they are disk intensive.  But, in the last 14 hours we have only written
80M of data out to the players.  Early mornings are a bit slow.

Good luck,
--Angus

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