Re: Lossing levels when dieing?

From: Elie Rosenblum (
Date: 03/01/02

On Fri, Mar 01, 2002 at 04:42:40PM -0500, Mike Stilson wrote:
> On Fri, Mar 01, 2002 at 12:56:23PM -0600, David Cole wrote:
> >I'm trying to think of a way to make players actually loss EXP and if the
> >loss of EXP excedes a certain amount, say the actual EXP needed to level,
> >then they loss that level. I'm using formulas for all my EXP tables so I
> >can't really call to a case statment or anything, I been wondering how to do
> >this for a few days now, I have a few ideas but nothing solid. I figured I
> >could mail the list and maybe get some pointers or possibly some decent to
> >good ideas, anyone care to comment or lay down some solid ideas or comments?
> Somewhere in gain_exp I think it is, if gain<0 just add something to do
> if((get_exp(ch)) < exp_to_level(ch, level-1) * [ here you add something,
> whether it's a % or something from a table or whatever ]) { do
> delevelling code }
> so, say.. if((get_exp(ch) < (exp_to_level(ch, get_level(ch)-1) * 0.90))
> would delevel them if they're more than 10% below what they needed to
> gain their current level.

Also remember that you'll need to "unlevel" them in the delevelling
code. What you will need to do is keep a data structure for each
character that stores point gains for each level they gain; when
someone has to go down a level, you have the right data to put them
back where they were.

Elie Rosenblum                 That is not dead which can eternal lie,   And with strange aeons even death may die.
Admin / Mercenary / System Programmer             - _The Necronomicon_

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