Re: Lossing levels when dieing?

From: Mike Stilson (
Date: 03/02/02

On Fri, Mar 01, 2002 at 04:58:07PM -0500, Elie Rosenblum wrote:
>Also remember that you'll need to "unlevel" them in the delevelling
>code. What you will need to do is keep a data structure for each
>character that stores point gains for each level they gain; when
>someone has to go down a level, you have the right data to put them
>back where they were.

That would be exploitable.  If you don't get a good level, you could
just keep delevelling/relevelling until you get a "perfect" level.
I'd say just randomize it as far as stats go.  The real problem would be
with practices.  Then again, probably just a flag for "delevelled" in
the player struct, then if that flag's set, don't give more prac's or
something and clear the flag when they level.


Under the DMCA, I'm allowed to use my computer and the internet to
design, discuss, and improve a thermonuclear weapon, but I can't
use it to watch a DVD while running Linux.

   | FAQ: |
   | Archives: |
   | Newbie List:   |

This archive was generated by hypermail 2b30 : 06/25/03 PDT