Re: Lossing levels when dieing?

From: Elie Rosenblum (
Date: 03/02/02

On Sat, Mar 02, 2002 at 08:50:06AM -0500, Mike Stilson wrote:
> On Fri, Mar 01, 2002 at 04:58:07PM -0500, Elie Rosenblum wrote:
> >Also remember that you'll need to "unlevel" them in the delevelling
> >code. What you will need to do is keep a data structure for each
> >character that stores point gains for each level they gain; when
> >someone has to go down a level, you have the right data to put them
> >back where they were.
> That would be exploitable.  If you don't get a good level, you could
> just keep delevelling/relevelling until you get a "perfect" level.
> I'd say just randomize it as far as stats go.  The real problem would be
> with practices.  Then again, probably just a flag for "delevelled" in
> the player struct, then if that flag's set, don't give more prac's or
> something and clear the flag when they level.

Nah. Just keep the level logs after they go down a level. When they
ascend, see if any old gains are attached, and if so, use them and
don't grant practices.

Elie Rosenblum                 That is not dead which can eternal lie,   And with strange aeons even death may die.
Admin / Mercenary / System Programmer             - _The Necronomicon_

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