Re: Lossing levels when dieing?

From: Elie Rosenblum (fnord@cosanostra.net)
Date: 03/02/02


On Sat, Mar 02, 2002 at 08:50:06AM -0500, Mike Stilson wrote:
> On Fri, Mar 01, 2002 at 04:58:07PM -0500, Elie Rosenblum wrote:
> >Also remember that you'll need to "unlevel" them in the delevelling
> >code. What you will need to do is keep a data structure for each
> >character that stores point gains for each level they gain; when
> >someone has to go down a level, you have the right data to put them
> >back where they were.
>
> That would be exploitable.  If you don't get a good level, you could
> just keep delevelling/relevelling until you get a "perfect" level.
> I'd say just randomize it as far as stats go.  The real problem would be
> with practices.  Then again, probably just a flag for "delevelled" in
> the player struct, then if that flag's set, don't give more prac's or
> something and clear the flag when they level.

Nah. Just keep the level logs after they go down a level. When they
ascend, see if any old gains are attached, and if so, use them and
don't grant practices.

--
Elie Rosenblum                 That is not dead which can eternal lie,
http://www.cosanostra.net   And with strange aeons even death may die.
Admin / Mercenary / System Programmer             - _The Necronomicon_

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