Re: Adding in firearms

From: Welcor (
Date: 03/06/02

From: "Abraham Dizon" <soldier2003@HOTMAIL.COM>
> Heh I'm back again. Well the reload command compiled fine and seems to be
> okay. Here's the next part of the Firearms Code. Its the command shoot. I
> think there is a better way to do this command and even shorter but I
> know how to do it so I made my own. But one problem with my shoot command
> that I got some errors heheh like always :P
> act.other.c:625: too few arguments to function `get_char_room_vis'
> act.other.c:636: too few arguments to function `get_char_room_vis'
This function has changed - grep the code to find the new call method
(check out handler.c)

> act.other.c:658: `shot_types' undeclared (first use in this function)
> act.other.c:690: `shot_damage' undeclared (first use in this function)

You need to _declare_ your variables - Especially when you're hiding them
in constants.c - add (to constants.h):

const int shot_damage[];
const char *shot_types[];

> -Constants.C-
> /* Part of Firearms Code by Abraham Dizon*/
> const char *shot_types[] = {
>   "a missile",
> };
> /* Part of Firearms Code */
> const int shot_damage[] =   {
> As always, any help is greatly appreciated. Thanks. Also thanks to who
> helped me so far in doing this code. Hopefully I'll be able to finish this
> crap and move on to implementing it to my MUD heh. Also if you have
> way of implementing Firearms into the MUD, send me email on how to do it
> please! Thanks. Well I'm out.
> - Hero

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