Re: [Code] adding affect to oedit.c

From: Mathew Earle Reuther (
Date: 09/12/02

On Thu, 12 Sep 2002, Bobby@hotmail wrote:

> I added regeneration objects and want OLC to show HIT_REGEN under
> SAVE_SPELL in affect menu.

OLC gets the things it displays out of constants.c which in turn relies on
structs.h . . . if you move anything around in structs.h, you will end up
messing up your world files.  If you don't care, merely move the HIT_REGEN
bitvector and it's constant to be below SAVE_SPELL.  (And of course, as
always when you are adding bitvectors, you need to make sure oasis.h has
the appropriate number defined as max.)


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