hi!
i made my own deity code. it's not fance.. i made it in the same fashion as
class and race. i have god_menu, just as class_menu, parse_god()
and the definitions like class system.. all i need help with is make it
blend into the menu code in interpreter.c..
write_to_output(d, "%s\r\nRace: ", race_menu);
STATE(d) = CON_QRACE;
break;
case CON_QRACE:
load_result = parse_race(*arg);
if (load_result == RACE_UNDEFINED) {
write_to_output(d, "\r\nThat's not a race.\r\nRace: ");
return;
} else
GET_RACE(d->character) = load_result;
write_to_output(d, "%s\r\nClass: ", class_menu);
STATE(d) = CON_QCLASS;
break;
case CON_QCLASS:
load_result = parse_class(*arg);
if (load_result == CLASS_UNDEFINED) {
write_to_output(d, "\r\nThat's not a class.\r\nClass: ");
return;
} else
GET_CLASS(d->character) = load_result;
where do i put case CON_QGOD: ?
without making it crash the mud..
i want it after class selection..
help?
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