From: Jim (
Date: 01/02/03

Am attempting to add a flying spell and was wondering how? In
constants.c, I see in "int movement_loss[] ="  a /* Flying*/ entry for
loss of one movement point. And in
"/* SECT_ */
const char *sector_types[] = {" there is an "In Flight" entry. Is there
somewhere I can go to learn how to "tie" flying in to AFF_FLY?
Thank you for any advice/help and sorry for such a newbie question...

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