Re: command to delete zones from within the mud

From: Bill Pascoe (wspascoe@bellsouth.net)
Date: 02/01/03


>Is there anything for 3.1 to delete zones already active inside the mud ?
>or to turn them on off, so players can't enter them, without
 >having to link/unlink the door to the zone?

On a mud that I used to build for they had a incomplete zone flag. So
basically as long as that flag was on the connecting room You couldnt enter
the zone.

Here is the newest snippet for adding zone flags:

http://developer.circlemud.org/contrib/code/zones/zoneflags2.txt

Then you have to add  a check in act movement to not be able to enter zones
with that flag.

Its a diiferent approach to want you want but you have to weigh the amount
of coding vice removing the exits.

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