Re: Coordinate systems. >:|

From: Ronald Fenner (
Date: 04/21/03

On Sunday, April 20, 2003, at 12:52  PM, Dave Robbins wrote:
> How would one go about implementing room descriptions that can change
> on the fly via char interaction?
If i remember right there was a patch that did something similar to
this. It worked by placing a tag in the description and then when the
code found the tag it would substitute whatever was supposed to be
I also submitted a patch a while back that was a generic string
replacer where you specified the tag and it's replacements or a
function where you could calculate a more dynamic on the fly

as for the brushes thing you could put an object with a spec proc that
would prevent passage in a given spot then when someone comes along and
clears them just remove the brush object and viola everyone can follow
until the zone reloads.

Ron Fenner

   | FAQ: |
   | Archives: |
   | Newbie List:   |

This archive was generated by hypermail 2b30 : 06/26/03 PDT