Re: Class limits on items.

From: VampLestat (vamp@csulb.edu)
Date: 03/31/94


On Thu, 31 Mar 1994, Jeffrey B. Deitz wrote:

>  Does the new 3.0 flavor of Circle impliment class limitation on objects 
> becuase this is one of the first things we add to our mud. Right now 
> there is no sense being a warrior character when you can be a mage or 
> cleric and use all the warrior armor and weapons already.

Actually I've found that most muds are biased toward warriors, but thats 
usually due to multiple attacks.


_O_ Ryan L. Watkins                   e-mail: vamp@csulb.edu
 |  Academic Computing Services       url   : http://www.acs.csulb.edu/~vamp/
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