Danhiel Baker <dbaker@dcs.uga.edu> writes:
> 1 Armor
> 3 Armor
????
> 13 Calm { Is this just cast on the room, or on specific ppl? }
Probably only on mobs/pcs that are of lower/equal level (whether it's
specific or not).
> 14 Dispel Evil { See the Protection spells above... Dispelling your
> 14 Dispel Good own align should be BAD or impossible...}
Currently, dispel evil hits the caster if the caster is evil. I'm not sure
about good (haven't tested this case on the alpha)
> 17 Cause Crit { I think that Good casting this against good should lose
> some align - like 100 points/cast }
Then shouldn't evil against evil gain 100? I think it'd be a lot more
effective if we just rewrote the alignment system, rather than putting
modifiers on spells. Otherwise, I see lightning bolts and bashes and
backstabs as needing alignment changes as well.
> 21 Earthquake
This is a bit high... clerics don't get damage spells until really high levels,
making them much weaker to play early on. Earthquake is a pretty wimpy spell.
> 22 Group Recall
I'm not so sure about this one... is this suggesting that you have to have
AFF_GROUP, and be in the same group? If not, I see some real abuse.
> 24 Negate Sanct
As was discussed earlier, I think this is a bad idea. If a mob has sanc, it's
probably for a good reason.
By looking at the list, I see some duplications (locate object and infravision
for example) I'm not sure how good of an idea this is...
-Jeff
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