> On Mon, 12 Sep 1994, Eduan Kotze wrote:
>
> > Greetings Net-Friends,
> >
> > I've read the mail about the pets and trying to implement it. That
> > should not be to difficult. Mainly adding another object to the
> > player object, containing <type of pet>, <level> and its <name>.
>
> Wouldn't you want a linked list of these to allow for multiple pets?
No, one can only have one familiar for each character. Can't see the
neem for a linked list, by having only one object in it. :)
> > In any way most lpmuds you get a familiar at a certain level by
> > purchasing it, depending on the type of familiar.
> > You can choice what type of familiar you want from a crocodile to
> > a bald eagle.
> > These familiars can carry stuff for you, BUT their main goal is
> > to assist one in battle by simple calling them into the battle.
> > The damage the familiar do, is linked to the level the player are
> > and the level the familiar is.
> > So the higher the player are, the more powerful the familiar is.
> > LIKE:
> >
> > Level 1-5 Horse
> > Level 6-10 Crocodile
> > Level 11-15 Black fox
> > Level 16-20 Golden Eagle
> > Level 21-25 Tiger
> > Etc...
> >
> > Offcourse you notice that the familiars CANNOT do the same amount of
> > damage. I mean a horse is a horse and a tiger a tiger.
>
> Aside from the level restrictions on when you can buy the familiar
> (something I find unnecessary), and the ability to have them hold stuff
> for you (something I think is a bad idea!) how is this different from a
> regular pet from the pet store in Circle 2.2?
- The pet gets a name/level/age etc etc. (this can still be discussed)
- You can call a familiar into battle, when you want it to. BUT
when you leave the battle field the familiar leaves it also, and
DONNOT continue fighting if you wimpy/leave out.
- They don't have to carry stuff, but that has to be decided if we
want them to carry items or not.
> > I would love to see familiars being given attention in the next
> > version of CircleMUD-code. :)
>
> I would too. Particularly on their rentability and allowing them to gain
> in levels, age, etc..
>
> > I would love to here a reply on this. :)
>
> I hope that includes mine. :)
>
> > Eduan.
> > .--------------------------------------------------------------------.
> > |: : | ,''', | :'''' | :''''| "They always say that .-------------.|
> > |: : | : : | :''' | `''':| time changes things, | ().---.() ||
> > |`...' | ',,,' | : | ....'| but you actually | { = 0 } ||
> > |-----------------------------| have to change them | \_w_/ ||
> > | The Invisible Guy | yourself." | U ||
> > |-----------------------------| - Andy Warhol| '.` ||
> > | eduan@wwg3.uovs.ac.za | `-------------'|
> > `--------------------------------------------------------------------'
>
> Hey, another sig that's 9 lines long, yet looks much smaller than mine! ;)
>
> ##=====================###================================================##
> || Joshua Sky Barrow ||| Harvard University Faculty of Arts and Science ||
> ##=====================###================================================##
> || 19 Central St., #28 ||| "If you can imagine it, you can achieve it. ||
> || Somerville, MA ||| If you can dream it, you can become it." ||
> || 02143-2834 ||| Unknown ||
> ##=====================###================================================##
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>
>
.--------------------------------------------------------------------.
|: : | ,''', | :'''' | :''''| "They always say that .-------------.|
|: : | : : | :''' | `''':| time changes things, | ().---.() ||
|`...' | ',,,' | : | ....'| but you actually | { = 0 } ||
|-----------------------------| have to change them | \_w_/ ||
| The Invisible Guy | yourself." | U ||
|-----------------------------| - Andy Warhol| '.` ||
| eduan@wwg3.uovs.ac.za | `-------------'|
`--------------------------------------------------------------------'
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