On Mon, 12 Sep 1994, Eduan Kotze wrote:
> Greetings Net-Friends,
>
> I've read the mail about the pets and trying to implement it. That
> should not be to difficult. Mainly adding another object to the
> player object, containing <type of pet>, <level> and its <name>.
Wouldn't you want a linked list of these to allow for multiple pets?
> In any way most lpmuds you get a familiar at a certain level by
> purchasing it, depending on the type of familiar.
> You can choice what type of familiar you want from a crocodile to
> a bald eagle.
> These familiars can carry stuff for you, BUT their main goal is
> to assist one in battle by simple calling them into the battle.
> The damage the familiar do, is linked to the level the player are
> and the level the familiar is.
> So the higher the player are, the more powerful the familiar is.
> LIKE:
>
> Level 1-5 Horse
> Level 6-10 Crocodile
> Level 11-15 Black fox
> Level 16-20 Golden Eagle
> Level 21-25 Tiger
> Etc...
>
> Offcourse you notice that the familiars CANNOT do the same amount of
> damage. I mean a horse is a horse and a tiger a tiger.
Aside from the level restrictions on when you can buy the familiar
(something I find unnecessary), and the ability to have them hold stuff
for you (something I think is a bad idea!) how is this different from a
regular pet from the pet store in Circle 2.2?
> I would love to see familiars being given attention in the next
> version of CircleMUD-code. :)
I would too. Particularly on their rentability and allowing them to gain
in levels, age, etc..
> I would love to here a reply on this. :)
I hope that includes mine. :)
> Eduan.
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Hey, another sig that's 9 lines long, yet looks much smaller than mine! ;)
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