Forwarded message:
> On Wed, 8 Feb 1995, Panama N. Red wrote:
>
> > and put a little line of code after the shopkeeper protection code that
> > said
> > if (!IS_NPC(ch) && !IS_NPC(victim))
> > {
> > send_to_char("You can't kill players here!\n\r", ch);
> > return;
> > }
Why not use the AFF_POISON (for the ch) and if so, then why bother
printing the message.....
if (!IS_NPC(ch) && !IS_NPC(victim) && !AFF_FLAGGED(ch, AFF_POISON))
But then again if a poisoned character attacks another player, he
will be able to kill them...... Just add some more checks and another
if statement - that should solve your problem.
- Sean
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