Well, I thought I heard it was up, but I guess not when I called. Even
tried Jeremy's personal machine...
Anyways, any chance there will be just a patch file? I got ancy and
have already added tons of new code to bpl5. So, I think doing a simple
'diff' between the two is out.
Hey, and something others may want to think about. I totally loath the
usual 'identify' of most DIKUs. It is mundane in it's listing, and gives
info that I don't always want to give. So, I have added another
description line (sorta messes up default areas though... gotta rework them),
which contains the REAL description of the item. 'identify' now switches
the two. For example... short_descrip = a long sword, magic_descrip = a
+1 long sword of venom or short_descrip = a blue vial of liquid,
magic_descrip = a potion of waterwalking. The only drawback i can think
of, is once it has been identified, and the descriptions switched, anyone
else that steals the item or looks at it, will know what it is. Of
course, the long_descrip is unchanged, so if a player just drops the
sword, it will still be viewed as 'a long sword lies here'.
Now I have a RFC. I've been thinking of adding a nutrition value to food.
I'd get a bit complicated in the algorithm, but basically, if a player
eats nothing but bread or trail rations for a few days, they are warned
that they are beginning to feel weak. Soon after, all abilities would be
halved, unless they stop by a restaurant or such and eat 'a 7 course
merchants meal'. Would this annoy you as a player? Or add to the fun?
See Ya!
This archive was generated by hypermail 2b30 : 12/07/00 PST