Well, I thought I heard it was up, but I guess not when I called. Even tried Jeremy's personal machine... Anyways, any chance there will be just a patch file? I got ancy and have already added tons of new code to bpl5. So, I think doing a simple 'diff' between the two is out. Hey, and something others may want to think about. I totally loath the usual 'identify' of most DIKUs. It is mundane in it's listing, and gives info that I don't always want to give. So, I have added another description line (sorta messes up default areas though... gotta rework them), which contains the REAL description of the item. 'identify' now switches the two. For example... short_descrip = a long sword, magic_descrip = a +1 long sword of venom or short_descrip = a blue vial of liquid, magic_descrip = a potion of waterwalking. The only drawback i can think of, is once it has been identified, and the descriptions switched, anyone else that steals the item or looks at it, will know what it is. Of course, the long_descrip is unchanged, so if a player just drops the sword, it will still be viewed as 'a long sword lies here'. Now I have a RFC. I've been thinking of adding a nutrition value to food. I'd get a bit complicated in the algorithm, but basically, if a player eats nothing but bread or trail rations for a few days, they are warned that they are beginning to feel weak. Soon after, all abilities would be halved, unless they stop by a restaurant or such and eat 'a 7 course merchants meal'. Would this annoy you as a player? Or add to the fun? See Ya!
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