Re: unlock/pick (fwd)

From: Wheel of Fish! (
Date: 03/03/95

> Sorry I ahven't gotten around to fixing this, but it's a simple one
> liner.  I don't yet have pl6, but in pl5 it's on line 289 of
> act.movement.c which should look like this:
>     act(buf, FALSE, ch, obj, EXIT(ch, door)->keyword, TO_ROOM);
> and needs to be changed to this:
>     act(buf, FALSE, ch, obj, obj ? 0 : EXIT(ch, door)->keyword, TO_ROOM);
> Please forward any further problems with this code to me, and I'll
> see what I can do.

many thanks... like I said.. I'm far from being a good coder so hunting
through all of that for this particular line was something of a major task
for me *sigh* some day :)

> I've also heard vague reports of shops not working right (again) but
> have yet to hear spefics.  I don't really have time to go hunting for
> them as I've just missed a week of school and have midterms in all
> my classes next week, but if someone could provide me with some
> specifics, I'll see what I can do.

dunno nothin' about the shops not working but I'll put my 'let's see what I
can do to crash the mud person' on it :)

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