Bug in shop.c???

From: Belgian Underground Mud (bug@asteriks.rug.ac.be)
Date: 03/27/95

Hi !
I'm having a little problem with the new shop format from circle 3.00. 
Maybe you guys know what to do with it ... 
It's like this : i made a new show in new format selling for example a flail.
But when i typed 'where flail' i sometimes got about 10 flails in a 
random room (same zone) : 'carried by (null)'.
It would seem shop.c gives the objects in a large shop file to a random
mob pointer that does not exist, if the shop owner already has them.

I can't seem to find the problem, but i'm pretty sure it's in new shop 
file format ... (pl7 shop.c & .h used)


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