BUG FIX: Applying more than one attribute for a spell

From: Belgian Underground Mud (bug@asteriks.rug.ac.be)
Date: 03/27/95

> So, I thought I'd look around, and I have since discovered that the bless,
> blind, and curse spells (which have more than one affect) are only affecting
> the last thing listed in the code (although they don't have the wierd side
> effects that my berserk does).

Simple to fix bug: go to handler.c, find join_affect, and in the if 
clause, add another clause that compares the old and new affects.

That way, it will work.


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