Re: Spell Affections from objects.

From: JOACHIM PILEBORG (pt94jpi@pt.hk-r.se)
Date: 03/29/95


> From circle-owner@concrete.resnet.upenn.edu Thu Mar 30 02:19:11 1995
> From: Andy Davidoff <dert@concrete.resnet.upenn.edu>
> Subject: Spell Affections from objects.
> To: circle@concrete.resnet.upenn.edu
> Date: Wed, 29 Mar 1995 19:15:16 -0500 (EST)
> X-Mailer: ELM [version 2.4 PL23]
> Content-Type> : > text> 
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> Sender: circle-owner@concrete.resnet.upenn.edu
> 
> > Has anyone created objects that give spell affections to players when the 
> > object is worn?  For example, a ring that affected the player with sanctuary.
> > Much thanks.
> > --Naji
> 
> nod. fairly simple. we also added spells, ie: a spell gets cast on you or your
> opponent (if in battle), based upon a chance percentage. objects also have
> a chance of destructing after each use - defined by another var. it's pretty
> cool, but i would suggest limiting the creation of these items because too many
> destroys balance (unless they have alot of spells/affects on them, but destroy
> themselves quickly, etc.)
>

About those objects, does anyone out there have some code to share?
I have tried to implement the rings from Tolkins books, but havent succeded yet.

// Joachim Pileborg



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