Re: 0.name should be player name.....

From: Scott Humphreys (scottt@blade.stc.housing.washington.edu)
Date: 04/01/95


On Sat, 1 Apr 1995, Chris Herringshaw wrote:

> It's been a long time since I've done DIKU, but what springs to
> mind here is the creation of another function.  I assume tell
> uses a function like find_char_world(), which scans the lists
> of player and mobiles.  A good solution would be to copy this
> function into one called find_player_world(), and have
> the list only check the player list.  An even better solution would
> be to add functionality such that a player name cannot match
> a mobile's keyword.  You would simply have to implement this in
> the login sequence, but of course the fix would not be retroactive,
> meaning Gray would still cause a problem unless you wipe the player
> file or fix the names by hand.

Why not just have tell always tell to the player first if there is one?

Same with summon, i havent checked but they probably call the same
function.

Is it just me? Or do people on this list have the market cornered
on annoying .sigs?

-Scott



This archive was generated by hypermail 2b30 : 12/07/00 PST