Re: should be player name.....

From: Alastair Neil (
Date: 04/01/95

>        My players have noticed something that I thought was fixed in
>CircleMUD bpl 7 (or before then).  One of my god's names is Gray, and we
>have about 12 to 20 mobs with the keyword gray, so when ever a player
>tries to tell him they end up telling an acolyte of Gray (or another such
>monster), I have tried this myself, and the only time this will not happen
>is if you are in the same room with him.
>        If this something I can easily fix in act.comm.c (do_tell)?  I
>recently upgraded to patch level 7, and I don't think we had this problem
>before (but the mobs with keyword gray are pretty new as well).
>        Thanks in advance,
>        - Sean

I think the most sensible thing to do is turn off tell to mobs.  This way
players cannot
tell if a mob as repoped just by trying to tell to it.

Ich habe Dinge gesehen, die ihr Menschen niemals glauben wuerdet. Gigantische
Schiffe, die brannten draussen vor der Schulter des Orion. Und ich habe
C-Beams  gesehen - glitzernd im Dunkeln nahe dem Tannhaeuser Tor. All diese
Momente werden verloren sein in der wie Traenen im Regen.
                                Zeit zu sterben... 

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