Re: ASCII player files

From: Dana M. Diederich (
Date: 04/26/95

Consider this: save players only when they exit the game.
Crash saving can be accomplished with a daemon process; this process
can share memory with the main server.  When the main server dies, the 
daemon notes this, and at that time writes all of the players to disk.
Given that the mud is 'down' when this write is done, the speed isn't all
that important.  Given this, I can't see any reason not to use
ASCII player files.

Points to ponder.


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