I'm not quite as well-versed at the whole duping thing as most
people are. My tentative solution is:
if (temp->character && (temp->connected != CON_PLAYING) &&
GET_IDNUM(temp->character) == target_idnum)
close_socket(temp);
so that one who is PLAYING will not be disconnected. Would it
be better to do something else? Ryan didn't mention what his
one line correction was (nice to publicly post a bug and not
post the 1-line solution).
- tim
(Tim Maddux, tbmaddux@engineering.ucsb.edu)
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