Re: item duping

From: jaco v Iterson (strider@guyot.ptf.hro.nl)
Date: 06/23/95


> > The theory here is that there are only a few ways to move 
> > items to and
> > from players.. right?  Get, drop, give, steal, and load are the 
> > most
> > common. However, all of these functions rely upon a standard function 
> > to
> > do the real work.  At the lowest level these functions are probably 
> > called
> > obj_from_char(...) and obj_to_char(...). 
> > 
> >   --Paul
> >   
> 
> Paul is right:
> The only truly required 
> step would be to save after the obj_from_char (...) then you cover dropping 
> and what-not and leave the obj_to_char(...) save up to the pc.
> 
> Ted
> 
> Ted_Webster@msn.com
> 
On most muds this will lag even more than doing a save all for every save.
When a player types 'wear all' he will get saved 3-10 times.
And since 'wear all' is a fequentky used command..........



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